Vox Cleaner
What can you do with a SINGLE CLICK? Turns out, a lot.
From cleaning the mesh, to UV mapping, generating a texture and baking - all you need is a single click.
Vox Cleaner V3 is out. And it's Ground-Breaking.
Vox Imports, Pixel-Perfect Textures, Common UV Clean & much more!
Keep scrolling to know more!
What's the Problem?
📉Exported Voxel models have ugly geometry.
Exported models from any Voxel Editing Software usually have really dense geometry. This is because the color data is stored as geometry in voxel models, meaning a flat surface with color patterns won't be a single face but a lot of faces (Illustrated). This is the reason such models can't be just decimated for cleaning, as it destroys the colors.🫧Cleaning is needed for these models to perform well.
Whether the model is for a game or a mere website upload, the model size matters. The denser the model geometry the more processing power it demands and hence the more lag. Voxel model cleaning comes into play.⏳Cleaning is time-consuming and cumbersome.
Often a boring procedure, it can sometimes take more time to Clean the model than to make it in the first place! Usually takes DAYS depending on the complexity of the model.What's Vox Cleaner?
Vox Cleaner is my Blender add-on that optimizes Voxel model geometry in a single-click. Viola! A Cleaned model is ready within seconds!
(Video demo below!)
I recently made version 3 of the add-on, Vox Cleaner V3, which has a ton more features compared to the older versions!
Vox Cleaner V3 comes in 2 variants -
Vox Cleaner V3 (FREE!)
Comes packed with new features like Vox Imports and more! (mentioned below!)
Vox Cleaner V3 Pro ($38)
Everything in the free version plus
Subsurface Map imports & exports
Batch Clean
Batch Exports
Get Vox Cleaner V3 here for FREE.
(Surprise gift included!)
What's NEW in Vox Cleaner V3?
MC Model cleaning Support!
I hear you! MC & Non-Voxel model cleaning is back, on popular request!
Magicavoxel Vox Imports!
Import your Vox files directly into Blender. Preserve object names, positions & more!
Shared UV Clean!
Got multiple models but want the same texture for them? Meet Shared UV Clean!
Export Summaries!
Live export summaries in Vox Cleaner's New, Dynamic & Fully context-sensitive UI!
Material Adjustments!
Edit your imported material maps right before baking! WYSIWYG!
Vox Material Import & Exports!
Import Color, Roughness, Metallic, Emission & Transmission (+Subsurface Pro Only) maps. Export them as easily!
Smaller, Pixel-Perfect Textures!
Crispy, Pixel-Perfect textures which are also 600+ TIMES smaller!
Cleaning Options!
Mesh Deformation and Texture-less cleaning is a breeze with Clean Options!
Beautiful materials!
Materials in Magicavoxel & Blender don't work in the same way. Vox Cleaner makes sure they atleast look similar!
Pixel-Texture Upscaling!
Inbuilt Pixel-Texture upscaling for bigger texture sizes!
Batch Clean! (Pro Only)
Clean Multiple models at once, all with a single click!
Batch Export! (Pro Only)
Export multiple objects in a single click with all the available maps!
Here for older Vox Cleaners?
Demo
Tutorial
Vox Cleaner recieved a TON of love! Thankyou! <3
Special Thanks - kudos on making Vox Cleaner possible!
Helpers
SynthHunters, Max Parata, Just Paver, Karthik, Anushka, Iha, Suresh, Gautam, Kuro, Advay, Toastie & Rheeko
Suggestions & Testing
SynthHunters, Toastie, Iha, Costa, Nikita Oster, Tsunao Games
But How Does It Work?
Once you press the clean model button, a series of procedures are executed in order, resulting in a cleaned model. These are -
- Checking the model type(ie, Voxel, Non-Voxel, MC etc) to determine the cleaning process that will take place
- Model Fixing, ie, removing duplicate vertices etc.
- Material Generation and Editing
- UV mapping, using Blender's Cube Projection method
- Geometry Decimation, using Blender’s Decimate modifier
- UV Scaling, for Pixel-Perfect textures
- And finally, Texture Baking using Blender's Cycles render engine.
Besides these, there is a 2-Step Process that provides more control over the UV process as well!
Get the source code here.